JAPANESE ONLY MERCHANDISE
The article below describes merchandise released exclusively in Japan.
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The Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei Visual Fanbook (ダンガンロンパ希望の学園と絶望の高校生ビジュアルファンブック) is a paperback artbook released in 2011 by Softbank Creative, collecting art assets and development material for the game Danganronpa: Trigger Happy Havoc (released in Japan as Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei). The book contains material such as beta character designs, sprites, cut scene art, storyboards, and other artwork. Some of the artwork includes commentary or annotations by the development team.
Contents[]
Promotional Artwork (Pages 4-6)[]
3 pages showcasing clean, textless versions of promotional artwork. The artwork featured:
Imagine (いまじん) pre-order incentive |
Media Land (メディアランド) pre-order incentive |
Dengeki Games (電撃ゲームス) volume 13 illustration |
Dengeki Games (電撃ゲームス) volume 15 illustration |
File 1: Characters[]
Character Profiles (Pages 10-77)[]
Each student has 4 pages of character profiling in the following format:
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The 3rd and 4th pages feature most, if not all, of a character's halfbody sprites. In the case of Byakuya Togami, these pages also include his sprites where he is not wearing his glasses, which do not feature in the game, but do exist within the game's assets. |
Bonus Character Illustrations (Page 78)[]
A bonus character profile page featuring the Komatsuzaki illustrations for Kenshiro, Santa Shikiba, Kiyondo and Mukuro Ikusaba. |
File 2: Archive[]
Cutscenes (Pages 80-85)[]
6 pages featuring a small screencap of every in-game cutscene. Two example pages:
Cutscene Storyboards (Pages 86-89)[]
A set of 14 storyboards for several cutscenes, showing the design process. Three examples:
Climax Reasoning Sketches (90-94)[]
5 pages with sketches for each Class Trial Climax Reasoning story. Two example pages:
Executions (95-102)[]
7 pages featuring screen-caps of all execution sequences. Two example pages:
Interview with Dai Nakajima (103)[]
These pages are followed by an interview with Dai Nakajima, the execution art designer. This page also features a list of execution concepts for Danganronpa 1 characters who did not have one (those who were murdered or survived the killing game).
Online Videos (104)[]
1 page featuring screencaps of promotional web videos released by Spike before the release of Danganronpa 1.
Set Design (105-109)[]
5 pages showcasing how some of the game's sets were designed, from sketch to 3D render. Two example pages:
Cover Designs (110)[]
A page showcasing the alternate cover designs proposed for Danganronpa 1 on PSP.
Soundtracks & Pre-Order Incentives (110-111)[]
Two pages featuring the art of the Danganronpa 1 soundtrack CDs, and some of the pre-order incentives.
2011 New Year Artwork (112)[]
A page featuring artwork released to celebrate Chinese new year 2011, which was the year of the rabbit.
File 3: Interview[]
Direction Team Interview (114-116)[]
3 page interview with Yoshinori Terasawa, Yuichiro Saito, Tatsuya Marutani, Takayuki Sugawara and Kazutaka Kodaka.
Design Team Interview (117-118)[]
Two page interview with Satoshi Kawahara, Rui Komatsuzaki, Masahiko Matsukura, Mayuko Aranami, Masato Horiuchi, Ayako Nakao, Noruyoshi Kanzaki and Kengo Ito.
Voice Actor's Comments (119-120)[]
Two page mini interviews with the Japanese voice actors.
Last File: Monokuma[]
Monokuma Profile (122-124)[]
3 page profile of Monokuma, featuring his Rui Komatsuzaki promotional illustration, design profile, beta designs, and sprites.
Interview (125)[]
A one page interview about the creation of Monokuma, including comments from Monokuma's voice actress Nobuyo Ōyama.
Bonus Artwork (126-127)[]
Two pages of bonus artwork.