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Killing School Life

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Killing School Life
Killing School Life
Occured Inside the old building of Hope's Peak Academy, during The Tragedy
Mastermind Junko Enoshima
Host Monokuma
Number of Participants 16
Number of Survivors 6
Number of Deaths 10
Debut
Anime Danganronpa: Trigger Happy Havoc - The Animation
Game Danganronpa: Trigger Happy Havoc
Manga Danganronpa: The Manga
Novel Danganronpa/Zero (referenced) Danganronpa: Trigger Happy Havoc IF (mentioned)

The Killing School Life is a killing game that is the main focus of the plot in Danganronpa: Trigger Happy Havoc. Unlike its prototype, this is hosted by Monokuma, which is continued in the Killing School Trip and the Final Killing Game.

The participant of the killing game are fifteen students of Class 78th with Junko Enoshima being the mastermind.

History

Prelude

Despite the success of The Tragedy of Hope's Peak Academy and its broadcast, Junko felt that the forced mutual killing was too psychotic and too stiff, thus missing excitement for her. Furthermore, she determined that a mascot is necessary as well - not even a host dressed in a sort of a cartoon character outfit would do. Lastly, she realized that an execution that utilizes things that the victim is familiar with and comforting in their daily life will bring about the greatest despair, especially if the victim's execution was broadcast to those that know the victim.

Therefore, she modified her next planned mutual killing into games with rules that limit the actions the killers may pull in order to make things more dramatic, resulting in the Killing School Life. It was hosted by a robotic bear known as Monokuma, and feature talent-oriented executions, first tested on Chiaki Nanami.

Danganronpa: Trigger Happy Havoc

The story revolves around fifteen students who are trapped in the school under the control of a sadistic monochrome bear named Monokuma. They are forced to live a communal lifestyle together under a set amount of rules (included in the e-Handbook) for the rest of their lives, although it is possible to "disrupt the peace" in order to escape. In order to do this, a student must "graduate" from the school by murdering a classmate.

After a body has been discovered, the rest of the students must work together to discover the culprit, who is known as the "blackened", while the innocents are on the side of the "whitened," playing off of Monokuma's monochromatic color scheme. If the culprit can fool the rest of their classmates, then they alone can graduate the school while the rest of the students will be punished (executed). However, if the classmates uncover the true culprit, then the culprit alone will be punished with a gruesome execution while everyone else remains unharmed.

List of Rules

  • Rule #1: Students may reside only within the school. Leaving campus is an unacceptable use of time.
  • Rule #2: "Nighttime" is from 10 pm to 7 am. Some areas are off-limits at night, so please exercise caution.
  • Rule #3: Sleeping anywhere other than the dormitory will be seen as sleeping in class and punished accordingly.
  • Rule #4: With minimal restrictions, you are free to explore Hope's Peak Academy at your discretion.
  • Rule #5: Violence against headmaster Monokuma is strictly prohibited, as is destruction of surveillance cameras.
  • Rule #6: Anyone who kills a fellow student and becomes "blackened" will graduate, unless they are discovered.
  • Rule #7: Additional school regulations may be added if necessary.

The following rules were added later:

  • Rule #7: Once a murder takes place, a class trial will begin shortly thereafter. Participation is mandatory for all surviving students.
  • Rule #8: If the guilty party is exposed during the class trial, they alone will be executed.
  • Rule #9: If the guilty party is not exposed, they alone will graduate, and all remaining students will be executed.
  • Rule #10: Lending your e-Handbook to another student is strictly prohibited.
  • Rule #11: The guilty party may only kill a maximum of two people during any single "killing game."
  • Rule #12: Attempting to break into locked rooms is strictly prohibited.

Host

Profile Name Title End Status Fate
Monobear
Monokuma Headmaster of Hope's Peak Academy (self-proclaimed) Active Survives execution

List of Participants

Profile Name Title End Status Fate
MakotoNaegi
Makoto Naegi Ultimate Lucky Student/Ultimate Hope Alive Survives the Killing School Life; Escapes Hope's Peak Academy
Dangan-ronpa-arte-004
Sayaka Maizono Ultimate Pop Sensation Deceased Killed by Leon Kuwata
(1st victim, 1st death overall)
KirigiriKyouko
Kyoko Kirigiri Ultimate Detective Alive Survives the Killing School Life; Escapes Hope's Peak Academy
Togami
Byakuya Togami Ultimate Affluent Progeny Alive Survives the Killing School Life; Escapes Hope's Peak Academy
ChihiroFujisaki
Chihiro Fujisaki Ultimate Programmer Deceased Killed by Mondo Owada
(2nd victim, 4th death overall)
KiyotakaIshimaru
Kiyotaka Ishimaru Ultimate Moral Compass Deceased Killed by Hifumi Yamada
(3rd victim, 6th death overall)
CelestiaLudenburg
Celestia Ludenberg/Taeko Yasuhiro Ultimate Gambler Deceased Executed by Monokuma
(4th executed, 8th death overall; Killed Hifumi Yamada)

Fukawa

Syoo

Toko Fukawa/Genocide Jack Ultimate Writing Prodigy (Toko)
Ultimate Murderous Fiend (Jack)
Alive Survives the Killing School Life; Escapes Hope's Peak Academy
Aoi
Aoi Asahina Ultimate Swimming Pro Alive Survives the Killing School Life; Escapes Hope's Peak Academy
SakuraOogami
Sakura Ogami Ultimate Martial Artist Deceased Commits suicide
(1st suicide, 9th death overall)
HifumiYamada
Hifumi Yamada Ultimate Fanfic Creator Deceased Killed by Celestia Ludenberg
(4th victim, 7th death overall; Killed Kiyotaka Ishimaru)
Yasuhirohagakure
Yasuhiro Hagakure Ultimate Clairvoyant Alive Survives the Killing School Life; Escaped Hope's Peak Academy
Mondo
Mondo Owada Ultimate Biker Gang Leader Deceased Executed by Monokuma
(3rd executed, 5th death overall; Killed Chihiro Fujisaki)
Leonkuwata
Leon Kuwata Ultimate Baseball Star Deceased Executed by Monokuma
(2nd executed, 3rd death overall; Killed Sayaka Maizono)
Real Junko
Junko Enoshima Ultimate Fashionista/True Ultimate Despair
Mastermind of the Killing School Life
Deceased Executes herself
(5th executed, 10th death overall)

Ikusaba as junko

Art chip 002 040.gim

Mukuro Ikusaba/"Junko Enoshima" (Disguised) Ultimate Soldier

Ultimate Fashionista (Disguised)

Deceased Executed by Monokuma
(1st executed, 2nd death overall; Attacked the headmaster)

Order of Deaths

Order Victim Chapter Cause of death and explanation
1st
Maizono death
Sayaka Maizono
Chapter 1
(School Life)
Sayaka attempted to murder Leon Kuwata but failed. In retaliation and panic, Leon stabbed her to death.
2nd
Junko Stabbed
Mukuro Ikusaba (disguised as Junko Enoshima
Chapter 1
(Deadly Life)
As penalty for violating the "no violence against the headmaster" rule, Monokuma impaled Mukuro to death.
3rd
Kuwata hitting from head to toe by baseballs
Leon Kuwata
Chapter 1
(Class Trial)
After being exposed as Sayaka's killer, Leon was bombarded by baseballs by Monokuma.
4th
Chihiro death
Chihiro Fujisaki
Chapter 2
(School Life)
Bludgeoned to death by Mondo with a dumbbell. He was later strung up by Byakuya Togami postmortem.
5th
Mondo with his eyes swirling
Mondo Owada
Chapter 2
(Class Trial)
Electrocuted and turned to butter after being exposed as the murderer.
6th
Ishimaru's Death
Kiyotaka Ishimaru
Chapter 3
(School Life)
Bludgeoned with a hammer by Hifumi Yamada as part of Celestia Ludenberg's plan.
7th
Hifumi in Aoi's arms
Hifumi Yamada
Chapter 3
(School Life)
Bludgeoned by Celestia Ludenberg with hammer as the final part of her plan.
8th
Celestia baout to get run over
Celestia Ludenberg
Chapter 3
(Class Trial)
Run over by a firetruck after being discovered as Hifumi's killer.
9th
Sakura Death
Sakura Ogami
Chapter 4
(School Life)
To satisfy Monokuma's demand to commit a murder and resist his manipulation, Sakura committed suicide by drinking poison.
10th
Enoshima in After School Lesson
Junko Enoshima and Monokuma
Chapter 6
(Class Trial)
Crushed to death after being voted guilty.


Results and Aftermath

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