|This article was the Featured Article for March 2017|
|“|| Even a strange, childish little boy like you might stumble on some bittersweet love if you're lucky!
School Mode (スクールモード Sukūrumōdo), also known as its full title Enchanting Dangan Academy ~Purely Prismatic Souls~, is a bonus mode unlocked after beating Danganronpa: Trigger Happy Havoc, specifically from the re-release bundle Danganronpa 1.2 Reload, for the PlayStation Vita and PC.
Similar to Island Mode in Danganronpa 2: Goodbye Despair and Love Across the Universe in Danganronpa V3: Killing Harmony, the bonus mode serves as a dating sim, leading the player through a version of the main plot where there are no mutual killings.
Individual Student Guides
The following pages contain comprehensive guides for each students' ideal trip options, plus transcripts of all trips and their School Mode ending.
|Chihiro Fujisaki||Hifumi Yamada||Junko Enoshima||Kiyotaka Ishimaru|
PlotMakoto Naegi enters the school and passes out. However, Makoto does not wake up in an empty classroom and instead wakes up at the sealed exit room along with some of the other students. After briefly discussing their situation, the group leaves towards the gym, where they meet with the rest of the students and Monokuma.
Throughout School Mode, Monokuma will request the player to assemble backup Monokumas based on specified concepts, by gathering materials. Assembling these backup Monokumas rewards the player with Trip Tickets, which can be used to take classmates on a trip to locations within the school and bond with them.
|Class||Bag of Screws, Notebook, Reference Book|
Sack of Marbles, Metal Plate, Triangle Ruler
|Dining Hall||Milk, Hot Dog Bun, Kitchen Knife|
Recipe Book, Aluminium Can, Silver Spoon
|Library||Programming Textbook, Recipe Book Sci-Fi Novel,|
Notebook, Boxcutter, Monokuma Photo Album
|Physics Lab||Wrench, Metal Plate, Bunsen Burner|
Integrated Circuit, Sci-Fi Novel, Iron Plate
|Art Room||Watercolour Paints, Chisel, Screwdriver|
Sack of Marbles, Marble Slab, Oil Paints
|Nurse's Office||Small Light Bulb, Syringe, Hot Dog Bun|
Digestive Medicine, Bandage, Antiseptic Solution
|Garden||Tree Branch, Rubber Hose, Kitchen Knife|
Screwdriver, Stepladder, Venus Flytrap
|Data Center||Aluminium Can, Integrated Circuit, Digital Camera|
Boxcutter, Dustcloth, Electronic Table
|Music Room||Music Score, Dustcloth, Tambourine|
Reference Book, Stopwatch, Penlight
|Gymnasium||Cardboard, Soccer Ball, Digestive Medicine|
Stopwatch, Dustcloth, Whistle
Constructing tools can aid the player in collecting more materials or give the students more HP with which to explore the school.
|Ancient Compendium||Doubles the amount of Humanities Materials collected|
|Microscope||Doubles the amount of Science Materials collected|
|Monolisa||Doubles the amount of Art Materials collected|
|Pectoral Harness||Doubles the amount of Physical Education Materials collected|
|Attendance Record||Doubles the amount of General Materials collected|
|Coke Bottle Glasses||Reduces the amount of HP lost when collecting materials|
|Long Mop||Raises cleaning efficiency|
|Hi-Tech Mop||Greatly raises cleaning efficiency|
- For information on Free Time Events, see: Free Time Events/Danganronpa 1
The player will be given one block of Free Time every day - two on the one day per week that Makoto and his classmates have off. The player can spend the block of Free Time with any one of Makoto's classmates, or sleep to skip that Free Time period.Makoto will also have the option to go on trips with his classmates by spending the Trip Tickets received as a reward for completing Monokuma's spares. Each time Makoto takes a classmate to a location, and will be able to ask the classmate a question. Depending on how the classmate responds to the question, Makoto will earn zero, one half, or one full reputation heart on that student's report card. Getting all 10 hearts will unlock that student's ending.
Trigger Happy Heart
that character's underwear. This will also unlock a heart icon next to that character's picture's on subsequent playthroughs of School Mode.
EndingUsami. After a small argument, Usami attacks Monokuma until he agrees to release the group and gives them the escape button before disappearing. Usami then thanks the group and says goodbye before mysteriously shutting down. Although many of the students are still confused, the group happily makes a small celebration as they are finally allowed to leave at last.
There are 17 trophies available in School Mode:
- 1 bronze trophy for completing School Mode once
- 1 silver for seeing every possibly School Mode ending
- 14 bronze trophies for completing each classmate's report card
- 1 gold for completing all report cards
|LIST OF PSN and STEAM TROPHIES|
|School's Out For Summer|
Cleared School Mode once
|School's Out Forever|
Saw every possible School Mode ending
|The Devil Wears a High School Uniform|
Filled in every page of Kiyotaka's Report Card
|The Game Hungers|
Filled in every page of Byakuya's Report Card
|Rebel Without a High School Degree|
Filled in every page of Mondo's Report Card
|Almost Almost Famous|
Filled in every page of Leon's Report Card
|Lost in Scanslation|
Filled in every page of Hifumi's Report Card
|The Sixth Nonsense|
Filled in every page of Yasuhiro's Report Card
Filled in every page of Sayaka's Report Card
|Hope's Peak Confidential|
Filled in every page of Kyoko's Report Card
Filled in every page of Aoi's Report Card
|Strangers in a Brain|
Filled in every page of Toko's Report Card
Filled in every page of Sakura's Report Card
|The French Disconnection|
Filled in every page of Celestia's Report Card
|Memoirs of a Fashionista|
Filled in every page of Junko's Report Card
Filled in every page of Chihiro's Report Card
Filled in every page of every character's Report Card
- During the Monokuma Concepts segments, the blackboard scribbles, the pixels, and the names of the concepts are full of pop culture references:
- Monokuma Casanova's name references Giacomo Casanova, and the pixel is dressed in the iconic white suit from Saturday Night Fever. The scribble on the board features Monokuma in a Terraria scenario; incidentally, Terraria is also published by Spike Chunsoft in Japan.
- Monokuma Butler's pixel features a half-Monokuma, half-Roomba. The scribble on the board is a reference to Attack on Titan, with Monokuma as the Colossal Titan and Makoto in a Survey Corps uniform.
- Monokuma Entertainment System's name references the Nintendo Entertainment System, and the pixel is a Monokuma Furby. The scribble on the blackboard features Monokuma as Anpanman.
- Cooking Mamakuma's name references the game Cooking Mama.
- The MoeMoekuma pixel features Monokuma dressed as Tinker Bell from Peter Pan.
- The Monokumadult board scribble features Monokuma with a cape and Lightsaber, and girls being pushed away as if hit by a Kamehameha.
- Warlockuma's board scribble features Princess Piggles.
- Most of the trophies awarded from School Mode are references to popular culture.
- The trophy for completing Byakuya's report card references The Hunger Games.
- The trophy for completing Mondo's report card references Rebel Without a Cause.
- The trophy for completing Celestia's report card references The French Connection.
- The trophy for completing Kyoko's report card references LA Confidential.
- The trophy for completing Chihiro's report card references Goodfellas.
- The trophy for completing Hifumi's report card references Lost in Translation.
- The trophy for completing Sakura's report card references Bloodsport.
- The trophy for completing Leon's report card references Almost Famous.
- The trophy for completing Junko's report card references Memoirs of a Geisha.
- The trophy for completing Aoi's report card references Mystic Pizza.
- The trophy for completing Yasuhiro's report card references The Sixth Sense.
- The trophy for completing Toko's report card references Strangers on a Train.
- The trophy for completing Kiyotaka's report card references The Devil Wears Prada.
- The trophy for completing Sayaka's report card references Psycho.
- The trophies for completing School Mode once and for viewing every character's ending are both named after lyrics from the Alice Cooper song, School's Out.
- During the introduction and the end, Monokuma will break the fourth wall by referencing how he was destroyed during the Prologue and Chapter 5, and how certain events (such as Usami's arrival) weren't supposed to happen until the sequel.
- During Sayaka Maizono's ending, Makoto will have flashes of events from the main story involving him and Sayaka, who also seems to remember said events. This seems to imply that Sayaka really does have a limited amount of psychic ability, at least in the non-canon School Mode scenario.