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DR2 Hope Fragment (Full) This article was the Featured Article for March 2017 DR2 Hope Fragment (Full)

Even a strange, childish little boy like you might stumble on some bittersweet love if you're lucky!

Monokuma to Makoto Naegi, School Mode

School Mode (スクールモード Sukūrumōdo), also known as its full title Enchanting Dangan Academy ~Purely Prismatic Souls~, is a bonus mode unlocked after beating Danganronpa: Trigger Happy Havoc, specifically from the re-release bundle Danganronpa 1.2 Reload, for the PlayStation Vita and PC.

Similar to Island Mode in Danganronpa 2: Goodbye Despair and Love Across the Universe in Danganronpa V3: Killing Harmony, the bonus mode serves as a dating sim, leading the player through a version of the main plot where there are no mutual killings.

Individual Student Guides

The following pages contain comprehensive guides for each students' ideal trip options, plus transcripts of all trips and their School Mode ending.

Guide-Project-Aoi-02 Guide Project Byakuya 06 Guide Project Celestia 04 Guide Project Chihiro 12 Guide Project Hifumi 17 File:Guide Project Junko Disguise 06.gif Guide Project Kiyotaka 08
Aoi
Asahina
Byakuya
Togami
Celestia
Ludenberg
Chihiro Fujisaki Hifumi Yamada Junko Enoshima Kiyotaka Ishimaru
Guide Project Kyoko 02 Guide-Project-Leon-12 Guide Project Mondo 04 Guide Project Sakura 07 Guide Project Sayaka 4 Guide Project Toko 10 Guide Project Yasuhiro 01
Kyoko
Kirigiri
Leon
Kuwata
Mondo
Owada
Sakura
Ogami
Sayaka Maizono Toko
Fukawa
Yasuhiro Hagakure

Plot

School Mode Start

The game starts out identically to the beginning of the main story, where Makoto Naegi enters the school and passes out. However, Makoto does not wake up in an empty classroom and instead wakes up at the sealed exit room along with some of the other students. After briefly discussing their situation, the group leaves towards the gym, where they meet with the rest of the students and Monokuma.


School Mode Backups

Once there, Monokuma makes an identical announcement as he does in the main story, however he declares that he is currently at a loss on what to do since he has forgotten to create "backups" for himself, and therefore cannot truly begin the group's "School Life". Although all the students are confused and reluctant to go along with Monokuma's words, he reminds the group that the door is sealed and that there is currently no way to leave. Monokuma then announces that in order to escape, the students must work together to create backups based on his specifications. After he leaves, the students all reluctantly agree to go along with Monokuma's orders since there was no telling what could happen if they refuse.

Gameplay

Management Screen School Mode

The player has 50 days to build the assigned backups for Monokuma. Using a special character management system, the player may assign students to gather materials for crafting the Monokuma backups or constructing tools, rest for the day, or clean the school. Gathering materials will slowly consume a student's energy, as well as reduce the cleanliness gauge. Resting a student will not provide any materials, but will prevent that student from reducing the cleanliness gauge. Cleaning the school will consume the student's energy, but will increase the cleanliness gauge. If the cleanliness gauge becomes empty, Monokuma will force the students to clean the entire school, which will waste a day.


Trip Ticket School Mode

Makoto will also be given one block of Free Time every day - two on the one day per week that Makoto and his classmates are allowed off - which can be spent in a similar way to the Main Game, either sleeping or spending time with any of his classmates. Using the Trip Tickets which are rewarded for completing Monokuma's backups, Makoto can take students to a location of his choosing based on the student's tastes in order to build his relationship with them.

Monokuma's Backups


Throughout School Mode, Monokuma will request the player to assemble backup Monokumas based on specified concepts, by gathering materials. Assembling these backup Monokumas rewards the player with Trip Tickets, which can be used to take classmates on a trip to locations within the school and bond with them.

Name Description Resources
Casanova Monokuma
Monokuma Casanova blackboard
Even the Parisian models pale at my balanced body. School Mode Tool Hammer Greek Statue: 1
School Mode Tool Screw Wrench: 2
School Mode Tool Screw Bag of Screws: 2
School Mode Tool Chisel Chisel: 5
Monokuma Butler Pixel
Monokuma Butler
I can't really use stairs, so try and keep the upstairs clean. School Mode Tool Hammer Motor: 5
School Mode Tool Screw Dustcloth: 5
School Mode Tool Hammer Binary Converter: 5
School Mode Tool Screw Screwdriver: 3
Monokuma Entertainment System Pixel
Monokuma Entertainment System
Unfortunately, I don't know any English songs. School Mode Tool Hammer Pi Calculator: 5
School Mode Tool Hammer Binary Converter: 3
School Mode Tool Chisel Tambourine: 1
School Mode Tool Hammer Microchip: 5
School Mode Tool Hammer Welder: 1
Ecokuma Pixel
Ecokuma
I draw from Mother Nature's power just by standing outside. School Mode Tool Hammer Stainless Steel Sheeting: 20
School Mode Tool Screw Tree Branch: 20
School Mode Tool Tube Bunsen Burner: 5
School Mode Tool Screw Venus Flytrap: 2
Cooking Mamakuma Pixel
Cooking Mamakuma
Do you even taste-test!? School Mode Cog Digestive Medicine: 5
School Mode Tool Screw Kitchen Knife: 10
School Mode Tool Book Recipe Book: 20
School Mode Tool Hammer Gas Burner: 10
MoeMoekuma pixel
MoeMoeKuma
Make me cute, dammit! School Mode Tool Hammer Secret Book of Poems: 10
School Mode Tool Hammer Paint: 20
School Mode Cog Bandage: 5
School Mode Tool Book Penlight: 5
School Mode Tool Tube Integrated Circuit: 5
Monokumadult
Monokumaadult
"What's it like being an adult?" "It's like dying." School Mode Tool Hammer Greek Statue: 5
School Mode Tool Hammer Stainless Steel Sheeting: 20
School Mode Tool Hammer Power Saw: 10
School Mode Cog Stepladder: 5
School Mode CogSyringe: 20
Monokuma Savant Pixel
Monokuma Savant
One arrow is weak. But five arrows glued together? Nice. School Mode Tool Chisel Monokuma Photo Album: 1
School Mode Tool Hammer Pi Calculator: 10
School Mode Tool Hammer Motor: 10
School Mode Tool Hammer Binary Converer: 30
School Mode Tool Hammer Program Code: 20
Heavy arms monokuma pixel
Heavy Arms Monokuma
I'm offensive in every sense of the word! Burn to ash! School Mode Tool Hammer Microchip: 20
School Mode Tool Screw Iron Plate: 5
School Mode Tool Hammer Gas Burner: 30
School Mode Tool Hammer Welder: 30
Usami school mode pixel
Warlockuma
Bibbidi-bobbidi-boo! I'm comin' after you! School Mode Tool Hammer Greek Statue: 10
School Mode Tool Hammer Microchip: 20
School Mode Tool Book Sci-Fi Novel: 30
School Mode Tool Hammer Secret Book of Poems: 30
School Mode Tool Hammer Paint: 50

Gathering


Icon Location Items
School Mode Class Pixel
Class Bag of Screws, Notebook, Reference Book
Sack of Marbles, Metal Plate, Triangle Ruler
School Mode Dining Hall
Dining Hall Milk, Hot Dog Bun, Kitchen Knife
Recipe Book, Aluminium Can, Silver Spoon
School Mode Library
Library Programming Textbook, Recipe Book Sci-Fi Novel,
Notebook, Boxcutter, Monokuma Photo Album
Physics Lab
Physics Lab Wrench, Metal Plate, Bunsen Burner
Integrated Circuit, Sci-Fi Novel, Iron Plate
School Mode Art Room
Art Room Watercolour Paints, Chisel, Screwdriver
Sack of Marbles, Marble Slab, Oil Paints
School Mode Nurse's Office
Nurse's Office Small Light Bulb, Syringe, Hot Dog Bun
Digestive Medicine, Bandage, Antiseptic Solution
School Mode Garden
Garden Tree Branch, Rubber Hose, Kitchen Knife
Screwdriver, Stepladder, Venus Flytrap
School Mode Data Center
Data Center Aluminium Can, Integrated Circuit, Digital Camera
Boxcutter, Dustcloth, Electronic Table
School Mode Music Room
Music Room Music Score, Dustcloth, Tambourine
Reference Book, Stopwatch, Penlight
School Mode Gymnasium
Gymnasium Cardboard, Soccer Ball, Digestive Medicine
Stopwatch, Dustcloth, Whistle


Tools


Constructing tools can aid the player in collecting more materials or give the students more HP with which to explore the school.

Tool Effect
Ancient Compendium Doubles the amount of Humanities Materials collected
Microscope Doubles the amount of Science Materials collected
Monolisa Doubles the amount of Art Materials collected
Pectoral Harness Doubles the amount of Physical Education Materials collected
Attendance Record Doubles the amount of General Materials collected
Coke Bottle Glasses Reduces the amount of HP lost when collecting materials
Long Mop Raises cleaning efficiency
Hi-Tech Mop Greatly raises cleaning efficiency

Free Time

For information on Free Time Events, see: Free Time Events/Danganronpa 1

The player will be given one block of Free Time every day - two on the one day per week that Makoto and his classmates have off. The player can spend the block of Free Time with any one of Makoto's classmates, or sleep to skip that Free Time period.

School Mode Relationships

Makoto will also have the option to go on trips with his classmates by spending the Trip Tickets received as a reward for completing Monokuma's spares. Each time Makoto takes a classmate to a location, and will be able to ask the classmate a question. Depending on how the classmate responds to the question, Makoto will earn zero, one half, or one full reputation heart on that student's report card. Getting all 10 hearts will unlock that student's ending.

Trigger Happy Heart

School Mode Trigger Happy Heart 2

Trigger Happy Heart is a minigame in School mode. It uses mechanics used in the Non Stop Debate trial minigame in the main plot and is similar to the "Shot Through The Heart" minigame in the Island mode of Danganronpa 2. As Makoto builds his relationship with a character on Trips, Makoto will learn insights about the characters which can be used like truth bullets. Unlike the Rapid Fire Debate, there is no time limit on Trigger Happy Heart.


DR1 Present 111 Sakura's Undergarments

The Trigger Happy Heart event occurs when Makoto gets close to full repution hearts on a classmate's report card. On the 51st day, if the player has completed Monokuma's final spare, Makoto will be alone in the Gym with any characters that the player has earned full max reputation with. Talking to them will trigger the character's true Trigger Happy Heart event. If the player selects the correct answer, they will receive that character's special present - that character's underwear. This will also unlock a heart icon next to that character's picture's on subsequent playthroughs of School Mode.

Ending

School Mode Usami

After reaching the 51st day, if the player manages to build every backup assigned, the students will all gather around Monokuma, who yells at them for making a "backup" that doesn't even look like him. Out of anger and frustration, Monokuma decides to punish Makoto, saying that it would "motivate" the other students to do a better job next time, but the "backup" suddenly comes to life, introducing itself as Usami. After a small argument, Usami attacks Monokuma until he agrees to release the group and gives them the escape button before disappearing. Usami then thanks the group and says goodbye before mysteriously shutting down. Although many of the students are still confused, the group happily makes a small celebration as they are finally allowed to leave at last.

Trophies

There are 17 trophies available in School Mode:

  • 1 bronze trophy for completing School Mode once
  • 1 silver for seeing every possibly School Mode ending
  • 14 bronze trophies for completing each classmate's report card
  • 1 gold for completing all report cards
LIST OF PSN and STEAM TROPHIES
Trophy Gold
PSN Trophy School Mode
School's Out For Summer
Cleared School Mode once
Trophy Bronze
PSN Trophy School Mode Silver
School's Out Forever
Saw every possible School Mode ending
Trophy Silver
PSN Trophy School Mode
The Devil Wears a High School Uniform
Filled in every page of Kiyotaka's Report Card
Trophy Bronze
PSN Trophy School Mode
The Game Hungers
Filled in every page of Byakuya's Report Card
Trophy Bronze
PSN Trophy School Mode
Rebel Without a High School Degree
Filled in every page of Mondo's Report Card
Trophy Bronze
PSN Trophy School Mode
Almost Almost Famous
Filled in every page of Leon's Report Card
Trophy Bronze
PSN Trophy School Mode
Lost in Scanslation
Filled in every page of Hifumi's Report Card
Trophy Bronze
PSN Trophy School Mode
The Sixth Nonsense
Filled in every page of Yasuhiro's Report Card
Trophy Bronze
PSN Trophy School Mode
Psychic
Filled in every page of Sayaka's Report Card
Trophy Bronze
PSN Trophy School Mode
Hope's Peak Confidential
Filled in every page of Kyoko's Report Card
Trophy Bronze
PSN Trophy School Mode
Mystic Donut
Filled in every page of Aoi's Report Card
Trophy Bronze
PSN Trophy School Mode
Strangers in a Brain
Filled in every page of Toko's Report Card
Trophy Bronze
PSN Trophy School Mode
Lovesport
Filled in every page of Sakura's Report Card
Trophy Bronze
PSN Trophy School Mode
The French Disconnection
Filled in every page of Celestia's Report Card
Trophy Bronze
PSN Trophy School Mode
Memoirs of a Fashionista
Filled in every page of Junko's Report Card
Trophy Bronze
PSN Trophy School Mode
GoodFellows
Filled in every page of Chihiro's Report Card
Trophy Bronze
PSN Trophy School Mode Gold
Mr. Know-It-All
Filled in every page of every character's Report Card
Trophy Gold

Trivia

  • During the Monokuma Concepts segments, the blackboard scribbles, the pixels, and the names of the concepts are full of pop culture references:
  • Most of the trophies awarded from School Mode are references to popular culture.
    • The trophy for completing Byakuya's report card references The Hunger Games.
    • The trophy for completing Mondo's report card references Rebel Without a Cause.
    • The trophy for completing Celestia's report card references The French Connection.
    • The trophy for completing Kyoko's report card references LA Confidential.
    • The trophy for completing Chihiro's report card references Goodfellas.
    • The trophy for completing Hifumi's report card references Lost in Translation.
    • The trophy for completing Sakura's report card references Bloodsport.
    • The trophy for completing Leon's report card references Almost Famous.
    • The trophy for completing Junko's report card references Memoirs of a Geisha.
    • The trophy for completing Aoi's report card references Mystic Pizza.
    • The trophy for completing Yasuhiro's report card references The Sixth Sense.
    • The trophy for completing Toko's report card references Strangers on a Train.
    • The trophy for completing Kiyotaka's report card references The Devil Wears Prada.
    • The trophy for completing Sayaka's report card references Psycho.
    • The trophies for completing School Mode once and for viewing every character's ending are both named after lyrics from the Alice Cooper song, School's Out.
  • During the introduction and the end, Monokuma will break the fourth wall by referencing how he was destroyed during the Prologue and Chapter 5, and how certain events (such as Usami's arrival) weren't supposed to happen until the sequel.
  • During Sayaka Maizono's ending, Makoto will have flashes of events from the main story involving him and Sayaka, who also seems to remember said events. This seems to imply that Sayaka really does have a limited amount of psychic ability, at least in the non-canon School Mode scenario.

Navigation

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GUIDES & COLLECTIBLES
Multiple Games Class TrialsTruth BulletsMonocoinsMonoMono MachineFree Time EventsHidden Monokumas
Danganronpa 1 Class TrialsTruth BulletsMonoMono MachineFree Time EventsSchool Mode
Danganronpa 2 Class TrialsTruth BulletsMonoMono YachineHidden MonokumasFree Time EventsIsland ModePetsMagical Girl Miracle ★ Monomi
Danganronpa
Another Episode
Megaphone Hacking GunMonoku-ManBooksNotesReference BooksHidden KidsSocki the SockHit List
Danganronpa V3 Class Trials (V3 / Demo) • Truth BulletsMonoMono MachineHidden MonokumasFree Time EventsDeath Road of DespairHotel KumasutraLove Across the UniverseUltimate Talent Development PlanUltimate Death Card MachineDespair Dungeon: Monokuma's Test
Danganronpa S Battle ModeDevelopment Mode
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